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Minecraft 1.18

Minecraft is a fun sandbox game where you explore lost worlds, kill monsters and uncover secrets. Download Minecraft for Windows, Mac, iOS, Android and more!

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Minecraft is a game about breaking and placing blocks. At first, people built structures to protect against nocturnal monsters, but as the game grew players worked together to create wonderful, imaginative things.

It can also be about adventuring with friends or watching the sunrise over a blocky ocean. It's pretty. Brave players battle terrible things in The Nether, which is more scary than pretty. You can also visit a land of mushrooms if it sounds more like your cup of tea.

Note: To play Minecraft Java Edition please download and install Java first. (Minecraft 1.18 requires Java 17)

How to update Minecraft

To update Minecraft, launch the Minecraft Launcher. Click on "Options" which is next to the username textbox, then press "Force update!" on the "Launcher Options" window. Finally, click "Done" and login with your Minecraft credentials. Minecraft will start updating itself. This can also be used to get a fresh Minecraft installation (it will keep your saves and texture packs, but not your mods.).

What's New:

Additions

Items:

  • Music Disc
    • Added a new music disc from Lena Raine titled "otherside".
      • Can be found on rare occasions in stronghold corridor chests, or much more rarely in dungeon chests.
      • Has a blue and green color to the ring area of the disc.

World generation:

  • Caves
    • Completely overhauled.
    • Now stretch down to Y=-59.
    • The caves now generate in 2 layers of different stone bases depending on the depth.
      • The layer above Y=8 is made up of regular stone.
      • Stone transitions to deepslate from Y=8 to Y=0.
      • Deepslate completely replaces stone from Y=0 to bedrock.
        • Certain types of ores and structures still generate in the deepslate layer, as well as tuff and gravel.
        • Dirt, diorite, granite and andesite do not generate in this layer.
    • Biomes such as the dripstone caves and lush caves now generate in the underground.
    • Contain aquifers, bodies of water with different heights, independent of sea level (Y=63).
      • Aquifers below Y=0 sometimes generate with lava instead of water.
    • Improved old caves to blend in with the new generations of caves better
    • New noise caves, coming in 3 forms, "cheese", "spaghetti", and "noodle".
      • Cheese caves have large stone towers stretching from the bottom of the cave to the top, and are often large enough to allow safe elytra flight.
      • Spaghetti caves are long, thin caves that have small aquifers and are more similar to original caves.
      • Noodle caves are thinner, squigglier, and more claustrophobic variants of spaghetti caves.
  • Mountains
    • Come in 6 sub-biomes:
      • Meadow
        • A grassy elevated biome that looks like a flowery and colder plains, with an aqua grass color and dark blue water color.
        • Generates in plateaus and the lowest layers of some mountains, usually near plains and other temperate biomes.
        • Contains grass, tall grass, dandelions, azure bluets, cornflowers, poppies, daisies and alliums
        • Birch and oak trees can rarely appear in this biome, and always have bee nests.
        • Only rabbits, donkeys, and sheep spawn in this biome.
        • Plains villages and pillager outposts can generate in this biome.
    • Grove
      • Generates in the slopes of a snowy mountain when next to forested biomes.
      • Reminiscent of a snowy taiga with a surface of snow blocks and powder snow, instead of grass blocks.
      • Rabbits, wolves, foxes, sheep, pigs, chickens and cows spawn in this biome.
      • Pillager outposts can generate in this biome.
    • Snowy Slopes
      • Generates in the slopes of a mountain when next to plains and snowy tundra.
      • Covered in snow, snow block and powder snow.
      • Only rabbits and goats spawn in this biome.
      • Igloos and pillager outposts can generate in this biome.
    • Jagged Peaks
      • One of three biomes that generate in the mountain peaks.
      • Covered in snow, snow blocks and stone.
      • Tends to generate in sharp and jagged peaks in areas with snowy, cold, and temperate biomes.
      • Only goats spawn in this biome.
      • Pillager outposts can generate in this biome.
    • Frozen Peaks
      • One of three biomes that generate in the mountain peaks.
      • Covered in snow, snow blocks, ice, and packed ice.
      • Tends to generate in smoother and less jagged peaks in areas with snowy, cold, and temperate biomes.
      • Only goats spawn in this biome.
      • Pillager outposts can generate in this biome.
    • Stony Peaks
      • One of three biomes that generate in the mountain peaks.
      • Covered in stone, gravel, and strips of calcite.
      • Tends to generate in any peak surrounded by warm biomes such as jungles and savannas, to avoid temperature clashes.
      • No animals spawn in this biome.
      • Pillager outposts can generate in this biome.
  • Ore veins
    • Long and rare ore formations.
    • Copper ore veins mixed with granite and blocks of raw copper generate above Y=0.
    • Iron ore veins mixed with tuff and blocks of raw iron generate below Y=0.

Upgrading of old worlds

  • Terrain from new chunks will now blend with existing terrain from old chunks. Any player-made structures in these chunks will be either intact, buried, or deteriorated.
  • The old bedrock layer between Y=0 and Y=4 in old chunks gets replaced with deepslate.
  • If there is any bedrock at Y=0, lower places under non-air block in old chunks will be generated by new world generation.
  • A new bedrock layer is placed at Y=-64.

Command format

/jfr

  • When enabled, begins profiling with Java FlightRecorder, as well as the following custom events:
    • minecraft.ServerTickTime: Sampling event exposing average server tick times in intervals of a second
    • minecraft.ChunkGeneration: Time taken to generate individual chunk stages
    • minecraft.PacketRead / minecraft.PacketSent: Network traffic
    • minecraft.WorldLoadFinishedEvent: Initial world loading duration
  • The profiling can be stopped in-game by using /jfr stop.
  • If it is started from an external source, the JFR events for network packets are aggregated instead of one event per packet.

Gameplay

  • Advancements
    • Added four new advancements:
      • Caves & Cliffs
        • Fall from the top to the bottom of the Overworld.
      • Feels like home
        • Ride a strider on lava for 50 blocks in the Overworld.
      • Sound of Music
        • Play music with a jukebox in a meadow biome.
      • Star Trader
        • Trade with a villager at the build height limit.
    • Added two new advancement triggers -fall_from_height
      • Triggered when a player lands after falling - ride_entity_in_lava
      • Triggered for every tick when player rides in lava.

General

  • Debug screen
    • Added three new lines: Multinoise, biome builder, and terrain.
      • Only appear if the dimension where the player is uses the multi-noise biome source type.
      • Multinoise lists the parameters used at the player's position in order to place a biome. C is continentalness, E is erosion, T is temperature, H is humidity, and W is weirdness.
        • Continentalness goes up as you go more inland. In areas with low continentalness values, oceans may generate.
        • Erosion determines how flat or mountainous terrain is. Higher values result in flatter areas, lower values result in mountainous areas.
        • Temperature and humidity have no impact on the terrain itself, and only determine biome placement.
        • Weirdness indirectly drives the PV (peaks and valleys) noise and determines which biome variant gets placed.
      • Terrain lists values related to terrain generation.

Font

  • Added illageralt, the rune-like font from Minecraft Dungeons.
  • Currently only usable via commands

Languages

  • Added Lombard.[note 1]
  • Added Toki Pona.[note 2]

Loot tables

  • Added the type field, which is mandatory.
    • Written into BlockEntityTag.id to ensure that the tag can be migrated correctly between versions
  • Added new loot table function set_potion, to set Potion tag on any item.
    • Has following parameters: id: Potion ID

Music

  • Added new music to the Overworld (when playing in survival mode), distributed to the new biomes, and to the main menu. [note 3]
    • By Lena Raine: "Stand Tall", "Left to Bloom", "One More Day", "Wending" and "Infinite Amethyst":
      • "Stand Tall" plays in the snowy slopes, jagged peaks, frozen peaks and stony peaks biomes, as well as the menu screen.
      • "Left to Bloom" plays in the meadow and lush caves biomes, as well as the menu screen.
      • "One More Day" plays in the meadow, snowy slopes and lush caves biomes, as well as the menu screen.
      • "Wending" plays in the grove, jagged peaks, stony peaks and dripstone caves biomes, as well as the menu screen.
      • "Infinite Amethyst" plays in the grove and dripstone caves biomes, as well as the menu screen.
    • By Kumi Tanioka (谷岡 久美): "Floating Dream", "Comforting Memories" and "An Ordinary Day":
      • "Floating Dream" plays in the jagged peaks and lush caves biomes.
      • "Comforting Memories" plays in the grove biome.
      • "An Ordinary Day" plays in the snowy slopes, dripstone caves and lush caves biomes.

NBT tags

  • Spawners now have a new CustomSpawnRules tag, which lets players override the spawn rules of the spawned mob.
    • In the tag, players can specify BlockLightLimit, which indicates the highest block-light the spawners will spawn mobs at.

Options

  • Can now disable lightning flashes, which prevents lightning from making the sky flash. Lightning bolts themselves will still appear.
  • The device the game outputs audio to can now be chosen in-game.
  • Added "Chunk Builder" to video settings.
    • Determines as to which chunk sections are updated synchronously in a single frame.
    • Three options: Fully Blocking, which corresponds to how chunk sections were updated before 21w37a, and Semi Blocking and Threaded, which reduce stuttering when placing or removing blocks. However, the latter two options may cause rare visual delays in world updates.
  • Added "Simulation Distance" video setting, a new slider.
    • Entities, blocks and fluids will not be updated outside of simulation distance.
    • Allows higher render distance with less CPU load.
    • Lower limit is 5 chunks.
  • Added "Autosave Indicator" to video settings, for singleplayer worlds, which allows to toggle the indicator on / off.
    • The indicator appears in the bottom right of the screen whenever the game is saving the world file.
    • Defaults to on.
  • Added Online Options as a separate screen:
    • The "Realms Notifications" option has been moved to this screen.
    • Contains the new "Allow Server Listings" option.
      • When deactivated, the player name will not show up in server online player listings.
    • Contains the new "Server Difficulty" option, to indicate the difficulty of the current server.

Particles

  • Added block_marker, to replace light and barrier.
  • Renders with texture declared in particle slot for model assigned to configured block state.
  • Summoned with same syntax as block particle (i.e. block_marker wheat[age=2]).

server.properties

  • Added simulation-distance.
  • Added hide-online-players, which when set to "True", will not send a player list on status requests.

Subtitles

  • Added subtitles for various bundle sounds.
  • Added a new subtitle for the crop sound of shears.

Tags

  • Added the animals_spawnable_on block tag.
    • Contains grass block.
    • Animals can spawn on blocks in this tag.
  • Added the axolotls_spawnable_on block tag.
    • Contains clay.
    • Axolotls can spawn on blocks in this tag.
  • Added the azalea_grows_on block tag.
    • Contains #dirt, #sand, #terracotta, snow block, and powder snow.
  • Added the azalea_root_replaceable block tag.
    • Contains #lush_ground_replaceable, #terracotta and red sand.
  • Added the big_dripleaf_placeable block tag.
    • Contains #dirt, #small dripleaf placeable, and farmland.
    • Big dripleaf can be placed on blocks in this tag.
  • Added the dirt item tag.
    • Contains dirt, grass block, podzol, coarse dirt, mycelium, rooted dirt, and moss block.
  • Added the foxes_spawnable_on block tag.
    • Contains grass block, snow, snow block, podzol and coarse dirt.
    • Foxes can spawn on blocks in this tag.
  • Added the goats_spawnable_on block tag.
    • Contains stone, snow, snow block, powder snow, packed ice and gravel.
    • Goats can spawn on blocks in this tag.
  • Added the mooshrooms_spawnable_on block tag.
    • Contains mycelium.
    • Mooshrooms can spawn on blocks in this tag.
  • Added the parrots_spawnable_on block tag.
    • Contains grass block, air, #leaves and #logs.
    • Parrots can spawn on blocks in this tag.
  • Added the polar_bears_spawnable_on_in_frozen_ocean block tag.
    • Contains ice.
    • Polar bears can spawn on blocks in this tag when in the frozen ocean biome.
  • Added the rabbits_spawnable_on block tag.
    • Contains grass block, snow, snow block and sand.
    • Rabbits can spawn on blocks in this tag.
  • Added the replaceable_plants block tag.
    • Contains grass, fern, dead bush, vine, glow lichen, sunflower, lilac, rose bush, peony, tall grass, large fern, and hanging roots.
  • Added the terracotta block and item tag.
    • Contains terracotta and the 16 variants of colored terracotta.
  • Added the wolves_spawnable_on block tag.
    • Contains grass block, snow and snow block.
    • Wolves can spawn on blocks in this tag.

Telemetry

  • Readded, previously a part of game known as "snooper" until 18w20c.
    • Only implemented in world load event now.
    • Sent data when loading singleplayer world or connecting to multiplayer server.
    • Contains following information:
      • Launcher identifier
      • User identifier (XUID)
      • Client session ID (changes on restart)
      • World session ID (changes per world load, to be reused for later events)
      • Game version
      • Operating system name and version
      • Java runtime version
      • If client or server is modded (same information as on crash logs)
      • Server type (single player, Realms or other)
      • Game mode
      • Cannot be disabled,[5]

Changes
Blocks:

  • Anvil
  • Slightly changed the hammer texture on its GUI.
  • Big Dripleaf
  • Restricted big dripleaf placement to clay, coarse dirt, dirt, farmland, grass blocks, moss blocks, mycelium, podzol and rooted dirt.
  • Carrot crop
  • Texture of crop stage3 was changed from Carrots Age 3 JE2 BE2.png to Carrots Age 3 JE3.png, removed an extra pixel.
  • Cartography Table
  • Texture was changed from Cartography Table JE2 BE1.png to Cartography Table JE3.png, to match the plank texture updated in the texture update.
  • Cave Vines, Kelp, Twisting Vines, and Weeping Vines
  • Now stop growing if shears are used on the tip.
  • This action changes the age block state of the tip to 25.
  • Changed cave vines plant texture from Cave Vines Plant JE2.png to Cave Vines Plant JE1 BE1.png.
  • Cocoa Beans
  • Textures of cocoa pods (stage0 and stage1) were changed.
  • Conduit
  • Now has an assigned tool, the pickaxe.
  • Copper Ore
  • Now drop 2-5 Raw Copper when mining instead of 2-3.
  • Dirt Path
  • Side texture was changed to match its top texture.
  • Doors
  • Changed spruce door's model, to fix top/bottom texture.
  • Changed textures of oak door and iron door, to remove the extra horizontal line.
  • Enchanting Table
  • Now emits a light level of 7.
  • Changed the texture of the lapis icon in the GUI from Lapis Lazuli (enchanting slot) JE1 BE1.png to Lapis Lazuli (enchanting slot) JE2.png.
  • Glass Pane
  • Top texture was changed to match its side texture.
  • Lectern
  • Base texture was changed to match the plank texture updated in the texture update.
  • Logs
  • Top textures of crimson stems and warped stems were changed, to match Bedrock Edition.
  • Changed the top texture of dark oak log.
  • Changed the side texture of stripped dark oak log, to match the color of its top texture.
  • Magma Blocks
  • Slightly increased the frequency of underwater magma.
  • Redstone Comparator
  • Changed the base texture of lit comparators from Powered Redstone Comparator (S) JE4.png Powered Subtracting Redstone Comparator (S) JE5.png to Powered Redstone Comparator (S) JE5.png Powered Subtracting Redstone Comparator (S) JE6.png.
  • Stained Glass
  • Changed textures of blue stained glass and red stained glass, to match transparency of other types of stained glass.
  • Stonecutter
  • Block of Copper can be converted to 4 Cut Copper using stonecutter.

Items:

  • Beetroot Seeds and Melon Seeds
  • Textures were moved down by 1 pixel.
  • Campfire and Soul Campfire
  • Changed the item textures from Campfire (item) JE1 BE1.png Soul Campfire (item) JE1 BE1.png to Campfire (item) JE2.png Soul Campfire (item) JE2.png.
  • Doors
  • Changed the item textures of all doors except crimson and warped from Oak Door (item) JE3 BE2.png Birch Door (item) JE3 BE1.png Spruce Door (item) JE3 BE1.png Jungle Door (item) JE4 BE2.png Acacia Door (item) JE3 BE1.png Dark Oak Door (item) JE3 BE1.png Iron Door (item) JE2 BE2.png to Oak Door (item) JE4.png Birch Door (item) JE4.png Spruce Door (item) JE4.png Jungle Door (item) JE5.png Acacia Door (item) JE4.png Dark Oak Door (item) JE4.png Iron Door (item) JE3.png.
  • Item Frames and Glow Item Frames
  • Changed the item textures from Item Frame (item) JE2 BE2.png Glow Item Frame (item) JE1 BE1.png to Item Frame (item) JE3.png Glow Item Frame (item) JE2.png.
  • Signs
  • Changed the item textures from Oak Sign JE2 BE2.png Spruce Sign JE1 BE1.png Birch Sign JE1 BE1.png Jungle Sign JE1 BE1.png Acacia Sign JE1 BE1.png Dark Oak Sign JE1 BE1.png Crimson Sign JE1 BE1.png Warped Sign JE1 BE1.png to Oak Sign JE3.png Spruce Sign JE2.png Birch Sign JE2.png Jungle Sign JE2.png Acacia Sign JE2.png Dark Oak Sign JE2.png Crimson Sign JE2.png Warped Sign JE2.png.

Mobs:

  • Axolotls
  • Texture of the wild axolotl was changed.
  • Now only spawn in water above clay blocks in lush caves.
  • Now have their own mob cap.
  • Cod, Salmon, Pufferfish, Tropical Fish, Squid, and Dolphins
  • Now only spawn in water from Y=50 to Y=64.
  • Additionally, tropical fishes now also spawn in lush caves at any height.
  • Drowned
  • Now can spawn in aquifers inside dripstone caves.
  • Evoker, Pillager, Vindicator, and Illusioner
  • Will no longer attack baby villagers.
  • Removed hoods in the textures of evokers and vindicators.
  • Removed a few misplaced pixels in the illusioner's texture.
  • Glow Squids
  • Now only spawn in water blocks under Y=30.
  • Goats
  • Now only spawn in snowy slopes, jagged peaks, and frozen peaks biomes.
  • Horses, mules, and donkeys
  • Now follow players holding golden carrots, golden apples, and enchanted golden apples.
  • Llamas
  • Now follow players holding hay bales.
  • Parrots
  • Models were changed to all parrot variants, their wings are not reversed now.
  • Witches
  • Removed hoods in their textures.
  • Wither
  • Tweaked the wither skull's texture to use the new wither face from the Texture Update.
  • Zombie Villager
  • Tweaked the armorer zombie villager's and weaponsmith zombie villager's textures to remove stray villager pixels.

General:

  • Hostile mobs will only spawn in areas where the light level is equal to 0.
  • This change only affects block-light and not sky-light.[6]
  • Optimized AI for Axolotls, Goats, Hoglins, Zoglins, Piglins, Piglin Brutes and Villagers.
  • All feedable mobs (except sheep) named Dinnerbone will now look at the player correctly.

Fixes

234 issues fixed from released versions before 1.18

  • MC-7200 – Cave/tunnel generation may cut tunnels a bit too soon.
  • MC-29274 – Withers will not pursue players in survival mode unless attacked.
  • MC-30560 – River through eroded badlands biome generates floating rock formations at water surface.
  • MC-32813 – Floating water / lava above caves / cave carver doesn't update water.
  • MC-44055 – Game fails to switch the audio output from one device to another from the title screen after the game has started.
  • MC-46584 – Clicking and dragging MOUSE3 (mouse wheel) over item slots incorrectly attempts to place full stacks in Survival.
  • MC-49010 – Cloning pressure plates or buttons whilst they're activated keeps them pressed forever.
  • MC-50888 – Can get out of 30,000,000 area.
  • MC-53444 – You can get outside of the world border by mounting a rideable entity (boat, pig, etc.) outside of it.
  • MC-54119 – Can place/take water/lava/lily pads outside world border and inside spawn protection.
  • MC-54545 – Client render distance doesn't adjust to server render distance if they are different, causing faulty chunk loading.
  • MC-62550 – World border not correctly initialized for the End and Nether.
  • MC-63340 – Sleeping always resets time until rain.
  • MC-65628 – Desert pyramids generate underground when using amplified or custom terrain.
  • MC-72831 – Water lakes can generate in deserts.
  • MC-73300 – "Saving Level..." text not appearing in pause menu.
  • MC-80824 – Spawning in some biomes causes "Unable to find spawn biome" warning.
  • MC-85975 – Slimes don't spawn in the swamp hills biome.
  • MC-96535 – Ambient property of potion effects with ShowParticles:0b is not disregarded.
  • MC-101334 – Required space for placing a boat is too small.
  • MC-101917 – Andesite, diorite and granite won't generate above a height of about 80.
  • MC-109260 – Full-width punctuation characters are rendered incorrectly.
  • MC-113425 – Player can interact with entities outside the world border.
  • MC-116359 – Status effects aren't displayed in inventory when recipe book is open.
  • MC-117800 – Half bed can be placed outside the world border.
  • MC-118134 – Item frame texture as an item uses texture of oak planks.
  • MC-121997 – Every dimension's world border is operating independently, and doesn't appear where it actually is.
  • MC-123277 – Too long scoreboard objectives and team names are not detected when commands are parsed.
  • MC-125033 – Old cave and ravine generation gets cut off unnaturally on chunk borders near water.
  • MC-126133 – Undercover ravines sometimes generate cut off at chunk borders.
  • MC-128762 – Strongholds do not generate in ocean buffet worlds.
  • MC-128770 – Woodland mansions still generate in dark forest hills.
  • MC-129266 – Jagged ocean transitions and slower biome generation.
  • MC-129485 – Certain biome specific plant distribution is completely based on chunks, causing patchy biome generation.
  • MC-129912 – Player no longer spawned at highest level at world spawn.
  • MC-131686 – Spawn in ground with Buffet generation when creating a new world.
  • MC-131808 – Forests don't spawn trees near the positive edges, but overstretch bounds on the negative edges.
  • MC-131930 – Deep warm ocean generates without coral and sea pickles.
  • MC-132175 – Beaches generate along swamp hills when bordering an ocean.
  • MC-132285 – Isolated water block floating in mid-air.
  • MC-132306 – Snowy grass without snow near lakes in snowy biome.
  • MC-132347 – Spawning inside icebergs.
  • MC-132429 – Sand beaches generate when bordering gravelly mountains biomes.
  • MC-133466 – Certain world configurations force the player to spawn at X=8 Z=8.
  • MC-133582 – Dolphins try to catch up with boat on land.
  • MC-134407 – Ocean ravines spawning underground with a stone roof on top.
  • MC-135947 – Conduit takes a long time to break when underwater.
  • MC-136288 – Strongholds don't generate in swamp biomes.
  • MC-136523 – Invisible world border in the End dimension.
  • MC-137140 – Llamas cannot spawn in shattered savanna plateau.
  • MC-137950 – Signs textures do not correspond to the actual texture of their handle.
  • MC-137956 – Lakes still generate in superflat preset "Overworld" after removing its tag.
  • MC-138118 – Parrot wing texture is reversed on the bottom.
  • MC-138734 – Spawn point for seed 0, world type Buffet with badlands plateau biome is under surface, ⇒ player dies.
  • MC-138782 – Stranded dolphin tries to catch the boat on the water and stops beating.
  • MC-138801 – The interactions between a biome and another biome and its variants are inconsistent.
  • MC-140151 – Modified jungle edge biomes only generate when a jungle borders a swamp hills biome.
  • MC-140690 – Giant spruce taiga hills have no difference with giant spruce taiga.
  • MC-142385 – Campfire texture has one pixel extending into hotbar outline.
  • MC-145376 – Bamboo can generate underground when generating in non-bamboo jungles.
  • MC-147122 – You can set your spawn point outside the world border using a bed or respawn anchor.
  • MC-148182 – The zombie villager "profession" texture uses villager-skin-colored pixels.
  • MC-148422 – Stripped dark oak log side texture is too bright.
  • MC-149822 – Bottom border on status effect displays in the inventory is missing.
  • MC-150567 – Dark oak log top texture bark ring not updated.
  • MC-152506 – Wither skull projectile has faces with old texture.
  • MC-152966 – Increase in villages generating in versions after 1.10.
  • MC-156616 – Badlands layers not generating properly.
  • MC-158410 – Strongholds don't generate in beach surface and snowy beaches buffet worlds.
  • MC-159025 – Drowned do not spawn in warm ocean biomes.
  • MC-160256 – Texture of door items does not match the blocks.
  • MC-160710 – Chat messages written while sleeping are deleted after waking up.
  • MC-162038 – Pillagers have no hood texture.
  • MC-162803 – Lily Pad mirrors texture when placed.
  • MC-166238 – Trees can generate on mycelium.
  • MC-166423 – Splash water bottles don't damage endermen.
  • MC-166508 – Glitchy chunk rendering since 1.15 pre-release 2.
  • MC-167277 – Swamp hills don't naturally generate seagrass.
  • MC-169523 – As of 18w06a, the sand, clay and gravel blocks no longer generate around small lakes.
  • MC-170551 – Foxes can't spawn on podzol or coarse dirt.
  • MC-170557 – Spruce door top/bottom has the incorrect texture.
  • MC-173339 – Comparators lit base texture is incorrect.
  • MC-175929 – Ice spikes get cut off below height limit on AMPLIFIED worlds.
  • MC-176309 – Illusioner has a few misplaced pixels left in their texture.
  • MC-176824 – Red glass and outline of blue glass are slightly more opaque.
  • MC-176833 – Anvil GUI hammer uses an outdated iron pallet.
  • MC-177016 – Some lakes in frozen biomes generate unfrozen.
  • MC-177664 – Sound system warning messages are spamming the system log.
  • MC-180398 – Too many sounds causes client to stall, limit can be easily reached with rabbits.
  • MC-182362 – Score callbacks with a too long name break callback chain.
  • MC-183184 – Sprinting stops as soon as you touch another block.
  • MC-185033 – Underground spawn in single biome world type.
  • MC-185034 – Always respawning on the same block with no spawnpoint set.
  • MC-185263 – Non full chunks in cache memory "semi-leak".
  • MC-186042 – Plains biome is always generated when a swamp borders a desert, snowy tundra or snowy taiga.
  • MC-187174 – World border does not take Nether coordinates into account.
  • MC-187716 – Nether biome surface builder types incorrectly assume the world height is 128 blocks.
  • MC-188096 – Gravelly mountains+ is no different than gravelly mountains.
  • MC-190285 – "bedrock_roof_position" tag number does not represent height, but height modifier.
  • MC-190363 – Some biomes generate as "Single biome" worlds in "Floating islands" world type.
  • MC-190724 – Spawning in solid blocks in single biome "Badlands Plateau" world.
  • MC-193348 – Status effect bars shift the player's inventory in Creative mode.
  • MC-194822 – Glass pane top texture has not changed with the Texture Update.
  • MC-194950 – Cactus in potted cactus is vertically squished.
  • MC-196723 – If the player gets an effect in Creative mode while their inventory is open and not having an effect before, they won't see the effect in their inventory until they close and open their inventory.
  • MC-197688 – Mountain edge never generates.
  • MC-198007 – Villages replace ice with path blocks instead of wood.
  • MC-198232 – Music plays less frequently as it normally did.
  • MC-199298 – Strongholds don't generate in bamboo jungles.
  • MC-199662 – Extra pixels in cocoa pod textures as of Texture Update.
  • MC-200046 – Cartography table planks texture is incorrect/slightly outdated.
  • MC-200137 – Lectern base plate texture still uses the old planks texture.
  • MC-200230 – Anomalous stripes/grid ice generation in frozen ocean biome.
  • MC-200494 – In mineshafts, torches can generate attached to blocks other than the wooden supports.
  • MC-200640 – Despite being a coastal biome, mushroom field shores don't have a warm/unique water color.
  • MC-200803 – Gravelly mountains+/modified gravelly mountains placed incorrectly in the biome selection.
  • MC-200956 – Beetroot seeds texture is not vertically centered.
  • MC-200957 – Melon seeds texture is not vertically centered.
  • MC-202036 – Adding a biome to a datapack shifts biome IDs in existing chunks.
  • MC-202166 – "Times Crafted" statistics column doesn't always display data correctly.
  • MC-202376 – Rabbits, instead of spawning on snow blocks, spawn on snow layers.
  • MC-202910 – Inconsistent highlight color on armor.
  • MC-203155 – Enchanting table GUI uses old lapis texture.
  • MC-204901 – Side texture for dirt paths hasn't been updated with the texture update.
  • MC-206303 – Minecarts have old textures on the bottom.
  • MC-206620 – Cauldron invisible when crawling in it.
  • MC-206660 – Stalactites don't fall properly if there are blocks directly below it.
  • MC-208352 – Dark forest hills don't generate small patches of plains or sunflower plains, but dark forest does.
  • MC-208353 – Several hills biomes do not generate sporadically replacing patches of their regular biome counterparts.
  • MC-208601 – Axolotls do not avoid danger when pathfinding.
  • MC-212113 – Glow lichen can spawn underwater whilst not in a cave.
  • MC-213779 – FPS drops when looking up in a tall world (4064 blocks).
  • MC-214288 – Player does not spawn on the surface of the world when min_y is greater than 0.
  • MC-214335 – Flower forest is much steeper than regular forest.
  • MC-214783 – Oceans generate with stone floors.
  • MC-214797 – Pointed dripstone can generate floating at transitions between local water levels.
  • MC-214799 – Aquifers sometimes create air pockets.
  • MC-214864 – Hard edges when new caves generate near surface.
  • MC-214894 – Bamboo generates in caves under jungles.
  • MC-214959 – Sugar cane generates in caves.
  • MC-214963 – Mineshaft generation is non-deterministic.
  • MC-215062 – Weird aquifer barrier generator and water in incorrect states.
  • MC-215139 – Some water in caves will not start flowing.
  • MC-215296 – Mineshafts often don't generate in floating island worlds.
  • MC-215876 – Dirt can generate below Y=0 from mineshafts.
  • MC-216432 – Mineshafts can generate with light but without any torches.
  • MC-216448 – River generates over a ravine.
  • MC-216561 – Torches not spawning in abandoned mineshafts under Y=0.
  • MC-216784 – Ruined portals don't generate below Y=0.
  • MC-216952 – Some chunks interrupting with cave systems filled with blocks.
  • MC-216967 – Kelp and seagrass can generate in aquifers.
  • MC-217038 – Large dripstone structures can be generated outside the caves.
  • MC-217056 – Some high-speed particles lag/freeze the game.
  • MC-217136 – Random noise pillars generating mid air.
  • MC-217379 – Pufferfish don't spawn in deep warm ocean.
  • MC-217465 – Unnatural shape looking like a chunk border but appears to be completely unrelated to chunk borders.
  • MC-217509 – Inefficient generation of aquifers, noise caves and ore veins.
  • MC-217906 – Large amounts of axolotls cause performance issues.
  • MC-218167 – Chatting causes lag to occur.
  • MC-218532 – Terracotta generating in caves in badlands.
  • MC-219035 – Fossil structures can't generate in far east and south blocks of a chunk.
  • MC-219774 – Magma blocks spawn everywhere underwater in 21w10a.
  • MC-219946 – Weird flat sections of terrain.
  • MC-220061 – Painting back texture is mirrored.
  • MC-221172 – Warped and Crimson Stems use different top texture from Bedrock Edition.
  • MC-221641 – Caves can make ravines generate without water.
  • MC-221679 – End fog loses its gradient when under Y=0.
  • MC-221777 – Horses, donkeys, mules, llamas, and trader llamas do not follow players holding food.
  • MC-221815 – Flat roofs in underwater caves.
  • MC-221917 – Dripstone, pointed dripstone, and cave magma generate in oceans.
  • MC-222051 – Iron ore generation was not increased in 21w13a.
  • MC-222154 – Cave vines can generate hanging on pointed dripstone.
  • MC-222379 – Magma can spawn under air in underwater caves.
  • MC-222388 – Acacia trees under Y=0 often grow with bare branches.
  • MC-222763 – Armor stands use the old smooth stone slab texture.
  • MC-223044 – Floating water can generate in ravines.
  • MC-223051 – Dripstone can generate in surface lakes.
  • MC-223148 – Extended height message goes behind the scrolling bar.
  • MC-223840 – Lava blocks from "Lava Aquifers" don't get updated when a cave cuts through underneath them.
  • MC-223917 – Goats on fire do not attempt to pathfind towards water.
  • MC-224205 – Cloned big dripleaves remain tilted forever when their tilt value is not equal to "none".
  • MC-224494 – Regular dirt can generate naturally on the surface near pools.
  • MC-225030 – Dungeons are extremely rare compared to in the past.
  • MC-225506 – Grass blocks can generate naturally in underground pools.
  • MC-225553 – Oak and iron doors have a line in their textures.
  • MC-225781 – The noise cave lava level and the cave carver lava level generate 1 block apart.
  • MC-225842 – Flowers can generate on large plants near lakes.
  • MC-225858 – Seeds and flowers appear in ponds.
  • MC-225949 – Parity issue: Different Bedrock and Java sign items textures.
  • MC-226000 – Pointed dripstone items in underground pools.
  • MC-226313 – Lava can generate floating in caves.
  • MC-226437 – Water lakes generating in snowy tundra's can sometimes contain dark spots.
  • MC-226682 – World can fail to render/load causing visual issues.
  • MC-226689 – Albert Pastore's name is grey and improperly indented in the credits.
  • MC-226711 – Carrot crop texture has an incorrect pixel.
  • MC-227064 – Floating grass can still generate above water lakes.
  • MC-227163 – Credits say "IT Manager" instead of "IT Managers".
  • MC-227204 – "Explore, dream, discover" quote no longer appears after new credits.
  • MC-227206 – Random names in the new credits use curly quotes/apostrophes.
  • MC-227231 – Steven Silvester's name might be misspelt in the credits.
  • MC-227239 – In the credits, Elizabeth Batson's company name is improperly capitalized.
  • MC-227244 – Ore blocks from ore veins float in underwater magma ravines.
  • MC-227258 – Flowering Azalea Leaves are in both #minecraft:mineable/hoe and #minecraft:mineable/axe tags, while regular Azalea Leaves (and all other leaves) are only in #minecraft:mineable/hoe.
  • MC-227329 – The usage and punctuation of "Inc" is still inconsistent in the credits.
  • MC-227398 – Misplaced pixel on cave vines texture.
  • MC-228745 – Big dripleafs can't be supported by farmland.
  • MC-228900 – Cave vines can generate floating (Recurrence of MC-218817).
  • MC-229013 – Lava lake decorator config is unused.
  • MC-229365 – Large amounts of goats cause performance issues.
  • MC-229517 – Conversion sounds for strays and drowned is controlled by Friendly Creatures mixer, not Hostile Creatures.
  • MC-229977 – Breaking blocks with pistons on the east/west direction causes significant lag.
  • MC-230302 – Glow item frame item texture is missing two pixels.
  • MC-230343 – Parity issue: Enchanting tables do not emit a light level of 7.
  • MC-231272 – Cave vines can sometimes generate hanging on cobwebs.
  • MC-231400 – Modified badlands plateau and mountain edge don't generate and gives out invalid biome data in single biome worlds.
  • MC-231666 – Dragon egg can teleport to outside the world border.
  • MC-231782 – Missing "(" in Frank Criscione credit.
  • MC-231818 – You can no longer use the up or down arrow to navigate between servers in the multiplayer menu.
  • MC-231863 – Game crashes when trying to access the Realms settings.
  • MC-233050 – #lava_pool_stone_replaceables tag name is misleading.
  • MC-233661 – In some cases, sand blocks generating over lakes do not cause light updates, resulting in large dark spots.
  • MC-233771 – Parity issue: Light blocks do not display their light level when shown via a held light block item.
  • MC-233883 – The hide and show messages buttons in the social interactions menu display their hover text regardless of the position of the cursor.
  • MC-234039 – The back of wild axolotls are off-centered.
  • MC-235567 – Clusters of dripstone (stalagmites) tend to generate abnormally frequent with thickness "tip" on tall caves.
  • MC-237608 – Server address shown when connection fails during server startup.
  • MC-238006 – Emerald ore and infested blocks do not generate in snowy mountain biomes.
  • MC-238073 – Decorators are independent of world seed.
  • MC-238877 – Deep ocean and ocean are not needed for the "Adventuring Time" advancement.
  • MC-238966 – Old growth spruce taiga and old growth birch forest aren't a part of the "Adventuring Time" advancement.
  • MC-238968 – Windswept gravelly hills and windswept savanna aren't a part of the "Adventuring Time" advancement.
  • MC-240021 – Cullface arguments in cauldrons are excessive.
  • MC-240229 – Rain and snow fall on the same blocks in a certain height range.
  • MC-241747 – Inconsistent Colors in grindstone GUI.

More release notes here.

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